Start at the Lighthouse, clear the Spider Crab handoff, then follow the Green, Yellow, Red and Purple island requests. The Pufferfish page has its own preparation notes; the endgame page covers the Whale sequence. Official 1.0.12 rebalances Piranha, slightly nerfs Tuna and fixes final-boss explosive damage on the tail; the patch does not announce a boss-route rewrite. Older notes still cover platform, control, save-backup, connection and difficulty context.
Boss directory
Spider Crab
First boss: Empty Beer Can trigger, early preparation, arena discipline and the boat-key handoff.
Open Spider Crab plan → Route sectionGiant Piranha
Green-island boss in the main route. The current answer keeps its Modified Leech bait and handoff in the route page.
Read the Green island route → Dedicated guidePufferfish
Yellow-island encounter with the Carrot request, ranged pressure and the trophy return to the Tourist.
Open Pufferfish plan → Route sectionTerrorizing Bird
Red-island objective and achievement-linked fight; kept with the Tuna request and island handoff.
Read the Red island route → Dedicated guideAlbatross / Terrorizing Bird
Island 4 Tuna trigger, body placement, cover loop and the Head handoff for Volcano coordinates.
Open the Albatross plan → Route sectionBowhead and final Whale
Late Purple-island encounters and the final handoff. Use the dedicated endgame page for the last sequence.
Open final boss plan →Boss route at a glance
| Stage | Route marker | What to carry forward | Page |
|---|---|---|---|
| 01 | White / Lighthouse | Empty Beer Can request and first-boss preparation; keep the resulting boat-key handoff. | Spider Crab |
| 02 | Green island | Modified Leech request for the Giant Piranha; exact spawn behavior remains version-sensitive. | Route section |
| 03 | Yellow island | Tourist request, Carrot bait and Pufferfish trophy return. | Pufferfish |
| 04 | Red / Rocks | Professional Boss Lure, Tuna body, Albatross Head and the handoff that opens the volcanic stretch. | Albatross plan |
| 05 | Purple / Volcano | Late boss chain, Whale Fin handoff and ending trigger. | Lava Whale |
Why the bosses feel hard
Current player reports repeatedly point to the same practical needs: keep moving, bring food, use terrain, and choose a weapon that fits the arena instead of chasing a universal damage ranking. The official difficulty selector from v1.0.9 changes the comparison, so record Easy, default, or Hard before comparing advice from different runs.
- Solo: carry healing food and leave an escape lane before starting the fight.
- Co-op: let one player pull the target while the others maintain safe damage; do not assume a community split is an official mechanic.
- Pufferfish: use the dedicated Pufferfish plan for carrot bait, tree spacing, and poison-trail discipline.
- Final fight: keep the inventory readable, protect the Whale Fin, and complete the scientist handoff after the kill.
Evidence boundary
The supplied Steam guide plus public cross-checks support the high-level boss order and bait/return concepts. They do not justify publishing exact boss HP, attack damage, drop rates, prices, or an exhaustive phase script without a second independent source or a reproduced current-version test.