How to get euros in How to Fish
Before you start
Use a build with the Islet update (v1.1.0 or later), have boat access, and keep any active quest item separate from things you intend to sell. Check the currency shown by a purchase prompt before travelling to buy it.
- Find an islet item: explore the small islands for the money bottle route below or a new catch. The linked reports do not establish which new catches always sell for euros.
- Check the sale: compare the displayed currency and your euro balance before and after selling the item. Do not assume an old-island fish pays euros.
- Use the correct balance: take your euros to the bow location or check a wishbone upgrade prompt. Patch 1.1.2 changed wishbone pricing, so older prices are not a safe budget.
Success check
Your euro balance increases. Steam lists Bilingual for earning your first euro. This is separate from finding a bottle and from killing with the bow.
If it does not work
If only dollars increase, the sale did not establish a euro source. If a purchase still fails, check its currency and current price. There is no verified exchange-rate or guaranteed fastest-euro-farm method in this guide.
Money in a bottle: where to look
A Steam player reports finding the bottle on a small desert-like island with a single tree; a separate v1.1.0 guide describes a distinctive small island and selling the bottle for euros. Treat the single-tree description as a community landmark, not a fixed coordinate.
- Look for a small sandy, single-tree island during your boat exploration; no universal coordinate is established here.
- Search for and collect the money bottle. Confirm the item you found before leaving.
- Check Money in a bottle in Steam, then check the sale currency if you choose to sell it. Finding it and earning your first euro are different achievement conditions.
Missing bottle? First confirm you have found the reported landmark. These sources do not verify a respawn timer, a guaranteed location in every save, or host/client achievement credit. Do not delete a save to retry it.
Evidence: public community references, cross-checked below; not independently playtested by this site. Source route: v1.1.0; current patch context: v1.1.3. Last checked 6 October 2026. Screenshot missing: no rights-cleared, version-verified gameplay capture is available for these steps.
Sources: euro and spending reports; bow and bottle location discussion; independent v1.1.0 euro guide; official achievement conditions; official patch history.
Catch safe ordinary creatures, sell only what is not tied to a request, buy one practical weapon or engine improvement, and return to the next NPC handoff. Use the fish list and lure index when you need a catch name; delay gambling, full collection and unverified farming routes until progression is stable.
Bait-to-boss chain from public references
The supplied route guide and two independent public fish references agree on the broad handoff pattern below. Use it as a preparation checklist, not as proof that every bait is consumed at a 100% rate; exact bait names, quantities and results still need a v1.0.12 replay where the public tables disagree.
| Route stop | Prepare | Expected encounter | Carry forward | Evidence |
|---|---|---|---|---|
| White / Lighthouse | Empty Beer Can | Spider Crab | Boss trophy and boat-key handoff | Route + public references |
| Green / Forest | Leech Bait / Modified Leech | Giant Piranha | Bone or skeleton handoff terminology varies | Route + public references |
| Yellow / Desert | Carrot | Pufferfish | Fin return to the Tourist | Route + public references |
| Red / Rocks | Professional Boss Lure | Tuna, then Albatross route | Confirm which drop advances the island | Trigger needs replay |
| Purple / Volcano | Fish Bucket or Scientific Boss Lure | Bowhead / Mutated Bowhead or Goblin Shark entries | Whale Fin and scientist handoff | Late chain needs replay |
What to sell and what to keep
| Item / request | Use in the route | Decision |
|---|---|---|
| Ordinary catches | General cash loop after you have checked whether the current NPC wants a named creature. | Sell surplus; exact sell values are not verified. |
| Empty Beer Can | Referenced as the Spider Crab request. | Keep until the Lighthouse handoff is complete. |
| Leech / Modified Leech | Leech route leads into the Giant Piranha request. | Keep the needed quantity; spawn/reload behavior remains needs-verification. |
| Carrot | Desert/Tourist progression and the Pufferfish trigger in route cross-checks. | Keep until the Pufferfish handoff is complete. |
| Tuna | Red-island request before the volcanic stretch. | Keep until delivered. |
| Whale Fin | Late-game reward used for the final handoff and ending state. | Do not sell or discard before the ending advances. |
Upgrade priority by bottleneck
- Early weapon: buy enough control and uptime to clear ordinary creatures safely. Do not chase a universal best weapon without current prices or a reproduced comparison.
- Shotgun or crowd answer: public route advice places a stronger close-range option before later boss gates; treat the exact purchase timing as a practical recommendation, not an official rule.
- Dynamite: route cross-checks place it as useful utility for combat and achievement setups. Keep the use case separate from a claimed damage ranking.
- Engine: improve travel when the next island, escape path or handoff is the bottleneck; the official achievement page confirms an engine-upgrade achievement but not the best purchase order.
- Attachments and late weapons: add them after the route is stable. A completed attachment set also matters for the official Fully equipped achievement.
Bait map for the main route
This table maps high-level request names from the supplied guide and independent route cross-checks. It deliberately omits prices, drop rates, exact spawn coordinates and “best farming” claims.
| Progression point | Bait / delivery | Evidence state | Next check |
|---|---|---|---|
| Lighthouse | Empty Beer Can → Spider Crab | 2 guide sources | Replay pickup and handoff on v1.0.12. |
| Green island | Modified Leech → Giant Piranha | Route cross-check | Confirm crafting/quantity and reload behavior. |
| Yellow island | Carrot → Pufferfish | Route cross-check | Confirm the Tourist dialogue sequence. |
| Red island | Tuna → Terrorizing Bird / island handoff | Route cross-check | Confirm which encounter consumes the item. |
| Final island | Whale Fin → ending handoff | 2 guide sources | Replay the end-state trigger and terminology. |
Low-risk ways to build cash
- Sell ordinary catches after checking the current request log.
- Return home and save after a profitable run; v1.0.9 addresses save corruption concerns but still directs crash/equip problems to the official community support path.
- Buy the next bottleneck item instead of spreading cash across every weapon.
- Use the route’s handoffs to unlock new islands before spending a long session on gambling or completionist collection.
- Track your own price observations with date, difficulty and version. No exact price or sell-value table is published until it has a second source or reproduced test.
Cooking and roulette: late-game money notes
The new public achievement route adds a useful economy hypothesis: inspect an item with F, compare raw and cooked value, and reserve high-value catches for late-game roulette rather than betting ordinary fish. This is a candidate loop, not a verified v1.0.12 farming method.
| Test point | Safe current-version action | Evidence state |
|---|---|---|
| Cooking check | Record raw value, cooked value and whether the item is burnt before selling. | Needs-verification |
| Roulette threshold | Test one high-value catch and record stake, payout, color and achievement result. | Needs-verification |
| Late-game cleanup | Use the safest available route only after the next quest item is secured; do not risk a required boss drop for a cash experiment. | Route idea |
Bait probability table: an author reference
The second supplied Steam guide is explicitly labelled v1.0.9 and fills a real search gap: players want to know what each bait can catch. The percentages below are transcribed as claimed values from that single public source, so use them as a lookup lead, not as verified drop rates. Open the bait reference ↗
| Bait | Claimed catch probabilities | Evidence state |
|---|---|---|
| Empty Beer Can | Spider Crab 100% | Single source / needs-verification |
| Leech Bait | Giant Piranha 100% | Single source / needs-verification |
| Standard Boss Lure | Blue Shark 100% | Single source / needs-verification |
| Carrot | Pufferfish 100% | Single source / needs-verification |
| Professional Boss Lure | Tuna 100% | Single source / needs-verification |
| Fish Bucket | Bowhead Whale 100% | Single source / needs-verification |
| Rod default bait (fries) | Mackerel 40% Gar 40% Pike 20% | Single source / needs-verification |
| Crab rod default bait (ham) | Brown Crab 55.56% Shrimp 44.44% | Single source / needs-verification |
| Empty hook | Cod 100% | Single source / needs-verification |
| Hot Dog | Rock Crab 76.92% Lobster 23.08% | Single source / needs-verification |
| Beginner Boss Lure | Sunfish 50% Big Pike 50% | Single source / needs-verification |
| Beginner Bait | Cod 17.54% · Pike 17.54% · Piranha 17.54% · Salmon 12.28% · Triggerfish 8.77% · Spiny Fish 8.77% · Perch 8.77% · Goldfish 7.02% · Sunfish 1.75% | Single source / needs-verification |
| Coconut | Bing Bong 100% | Single source / needs-verification |
| Standard Bait | Catfish 17.39% · Bluegill 14.49% · Sea Urchin 14.49% · Yellow Boxfish 11.59% · Angelfish 11.59% · Needlefish 11.59% · Clownfish 8.70% · Seahorse 4.35% · Tank Fish 4.35% · Blue Shark 1.45% | Single source / needs-verification |
| Professional Bait | Scaleless Catfish 12.82% · Red Snapper 12.82% · Tigerfish 12.82% · Parrotfish 12.82% · Bass 12.82% · Flounder 12.82% · Flying Fish 6.41% · Eel 6.41% · Pixel Fish 3.85% · Walking Fish 3.85% · Tuna 1.28% · Seahorse 1.28% | Single source / needs-verification |
| Scientific Boss Lure | Goblin Shark 100% | Single source / needs-verification |
| Scientific Bait | Stonefish 25% · Blobfish 25% · Anglerfish 25% · Oarfish 15% · Miniature Fish 10% | Single source / needs-verification |
Boat upgrades and radar: keep the purchases separate
Current public results expose a distinct “boat upgrades” and “radar costs” question. Keep it on this economy page because the public tables disagree on motor tier names and prices, while the route itself consistently treats navigation, weapons and bait as separate spending decisions.
| Purchase question | Public observation | Evidence state |
|---|---|---|
| Handheld Radar | Several public references report a low-cost carried radar and distinguish it from the boat-mounted upgrade. | Price needs verification |
| Boat radar / radar mount | Public upgrade guides report a separate permanent boat purchase, but the shop island and price are not consistent across pages. | Conflicting tables |
| Motor tiers | Public pages describe Small, Medium, Big or Dual motor steps, with conflicting reported prices and availability. | Names and prices need verification |