ECONOMY / QUEST ITEMS

How to Fish money, euros and bait guide

Looking for how to make money in How to Fish or which bait to keep? Sell ordinary catches, keep named requests and boss drops, and buy the upgrade that removes the bottleneck in front of you. The bait table below maps route clues without inventing prices or drop rates.

Source-backed prioritiesNew sections: v1.1.3 context; older routes retain their source versionUpdated sections checked 6 Oct 2026 · Patch context v1.1.3

How to get euros in How to Fish

Direct answer: the Islet update has a separate euro currency. Players report earning it from new-islet catches and a money bottle, then spending it on the bow or wishbone upgrades. A dollar balance is not evidence that you can afford a euro-priced item.

Before you start

Use a build with the Islet update (v1.1.0 or later), have boat access, and keep any active quest item separate from things you intend to sell. Check the currency shown by a purchase prompt before travelling to buy it.

  1. Find an islet item: explore the small islands for the money bottle route below or a new catch. The linked reports do not establish which new catches always sell for euros.
  2. Check the sale: compare the displayed currency and your euro balance before and after selling the item. Do not assume an old-island fish pays euros.
  3. Use the correct balance: take your euros to the bow location or check a wishbone upgrade prompt. Patch 1.1.2 changed wishbone pricing, so older prices are not a safe budget.

Success check

Your euro balance increases. Steam lists Bilingual for earning your first euro. This is separate from finding a bottle and from killing with the bow.

If it does not work

If only dollars increase, the sale did not establish a euro source. If a purchase still fails, check its currency and current price. There is no verified exchange-rate or guaranteed fastest-euro-farm method in this guide.

Money in a bottle: where to look

A Steam player reports finding the bottle on a small desert-like island with a single tree; a separate v1.1.0 guide describes a distinctive small island and selling the bottle for euros. Treat the single-tree description as a community landmark, not a fixed coordinate.

  1. Look for a small sandy, single-tree island during your boat exploration; no universal coordinate is established here.
  2. Search for and collect the money bottle. Confirm the item you found before leaving.
  3. Check Money in a bottle in Steam, then check the sale currency if you choose to sell it. Finding it and earning your first euro are different achievement conditions.

Missing bottle? First confirm you have found the reported landmark. These sources do not verify a respawn timer, a guaranteed location in every save, or host/client achievement credit. Do not delete a save to retry it.

Evidence: public community references, cross-checked below; not independently playtested by this site. Source route: v1.1.0; current patch context: v1.1.3. Last checked 6 October 2026. Screenshot missing: no rights-cleared, version-verified gameplay capture is available for these steps.

Sources: euro and spending reports; bow and bottle location discussion; independent v1.1.0 euro guide; official achievement conditions; official patch history.

How to make money early:

Catch safe ordinary creatures, sell only what is not tied to a request, buy one practical weapon or engine improvement, and return to the next NPC handoff. Use the fish list and lure index when you need a catch name; delay gambling, full collection and unverified farming routes until progression is stable.

Bait-to-boss chain from public references

The supplied route guide and two independent public fish references agree on the broad handoff pattern below. Use it as a preparation checklist, not as proof that every bait is consumed at a 100% rate; exact bait names, quantities and results still need a v1.0.12 replay where the public tables disagree.

Route stopPrepareExpected encounterCarry forwardEvidence
White / LighthouseEmpty Beer CanSpider CrabBoss trophy and boat-key handoffRoute + public references
Green / ForestLeech Bait / Modified LeechGiant PiranhaBone or skeleton handoff terminology variesRoute + public references
Yellow / DesertCarrotPufferfishFin return to the TouristRoute + public references
Red / RocksProfessional Boss LureTuna, then Albatross routeConfirm which drop advances the islandTrigger needs replay
Purple / VolcanoFish Bucket or Scientific Boss LureBowhead / Mutated Bowhead or Goblin Shark entriesWhale Fin and scientist handoffLate chain needs replay
How to use this table: save one route-use copy of a named bait, then verify the active NPC request before consuming it. Competitor pages disagree on whether some late encounters belong to the same bait chain, so the row stays visible with a verification label instead of being silently normalized.

What to sell and what to keep

Item / requestUse in the routeDecision
Ordinary catchesGeneral cash loop after you have checked whether the current NPC wants a named creature.Sell surplus; exact sell values are not verified.
Empty Beer CanReferenced as the Spider Crab request.Keep until the Lighthouse handoff is complete.
Leech / Modified LeechLeech route leads into the Giant Piranha request.Keep the needed quantity; spawn/reload behavior remains needs-verification.
CarrotDesert/Tourist progression and the Pufferfish trigger in route cross-checks.Keep until the Pufferfish handoff is complete.
TunaRed-island request before the volcanic stretch.Keep until delivered.
Whale FinLate-game reward used for the final handoff and ending state.Do not sell or discard before the ending advances.

Upgrade priority by bottleneck

  1. Early weapon: buy enough control and uptime to clear ordinary creatures safely. Do not chase a universal best weapon without current prices or a reproduced comparison.
  2. Shotgun or crowd answer: public route advice places a stronger close-range option before later boss gates; treat the exact purchase timing as a practical recommendation, not an official rule.
  3. Dynamite: route cross-checks place it as useful utility for combat and achievement setups. Keep the use case separate from a claimed damage ranking.
  4. Engine: improve travel when the next island, escape path or handoff is the bottleneck; the official achievement page confirms an engine-upgrade achievement but not the best purchase order.
  5. Attachments and late weapons: add them after the route is stable. A completed attachment set also matters for the official Fully equipped achievement.

Bait map for the main route

This table maps high-level request names from the supplied guide and independent route cross-checks. It deliberately omits prices, drop rates, exact spawn coordinates and “best farming” claims.

Progression pointBait / deliveryEvidence stateNext check
LighthouseEmpty Beer Can → Spider Crab2 guide sourcesReplay pickup and handoff on v1.0.12.
Green islandModified Leech → Giant PiranhaRoute cross-checkConfirm crafting/quantity and reload behavior.
Yellow islandCarrot → PufferfishRoute cross-checkConfirm the Tourist dialogue sequence.
Red islandTuna → Terrorizing Bird / island handoffRoute cross-checkConfirm which encounter consumes the item.
Final islandWhale Fin → ending handoff2 guide sourcesReplay the end-state trigger and terminology.

Low-risk ways to build cash

  • Sell ordinary catches after checking the current request log.
  • Return home and save after a profitable run; v1.0.9 addresses save corruption concerns but still directs crash/equip problems to the official community support path.
  • Buy the next bottleneck item instead of spreading cash across every weapon.
  • Use the route’s handoffs to unlock new islands before spending a long session on gambling or completionist collection.
  • Track your own price observations with date, difficulty and version. No exact price or sell-value table is published until it has a second source or reproduced test.
Why no “fastest money farm” table? The query has plausible intent, but the current evidence does not establish stable sell values, spawn rates or a patch-safe farm. This page gives a useful decision rule while keeping the missing measurements visible.

Cooking and roulette: late-game money notes

The new public achievement route adds a useful economy hypothesis: inspect an item with F, compare raw and cooked value, and reserve high-value catches for late-game roulette rather than betting ordinary fish. This is a candidate loop, not a verified v1.0.12 farming method.

Test pointSafe current-version actionEvidence state
Cooking checkRecord raw value, cooked value and whether the item is burnt before selling.Needs-verification
Roulette thresholdTest one high-value catch and record stake, payout, color and achievement result.Needs-verification
Late-game cleanupUse the safest available route only after the next quest item is secured; do not risk a required boss drop for a cash experiment.Route idea
Do not copy the old numbers: the public author route gives exact values such as a 1.5x cooking result, a 35x green payout, 1-in-37 odds and a 100,000 target, but it was written against an older build and not re-tested. A newer Steam community guide now targets getting rich on 1.0.12, but that is still a candidate lead. Reproduce the loop, payout and achievement trigger before publishing numbers as facts.

Bait probability table: an author reference

The second supplied Steam guide is explicitly labelled v1.0.9 and fills a real search gap: players want to know what each bait can catch. The percentages below are transcribed as claimed values from that single public source, so use them as a lookup lead, not as verified drop rates. Open the bait reference ↗

BaitClaimed catch probabilitiesEvidence state
Empty Beer CanSpider Crab 100%Single source / needs-verification
Leech BaitGiant Piranha 100%Single source / needs-verification
Standard Boss LureBlue Shark 100%Single source / needs-verification
CarrotPufferfish 100%Single source / needs-verification
Professional Boss LureTuna 100%Single source / needs-verification
Fish BucketBowhead Whale 100%Single source / needs-verification
Rod default bait (fries)Mackerel 40%
Gar 40%
Pike 20%
Single source / needs-verification
Crab rod default bait (ham)Brown Crab 55.56%
Shrimp 44.44%
Single source / needs-verification
Empty hookCod 100%Single source / needs-verification
Hot DogRock Crab 76.92%
Lobster 23.08%
Single source / needs-verification
Beginner Boss LureSunfish 50%
Big Pike 50%
Single source / needs-verification
Beginner BaitCod 17.54% · Pike 17.54% · Piranha 17.54% · Salmon 12.28% · Triggerfish 8.77% · Spiny Fish 8.77% · Perch 8.77% · Goldfish 7.02% · Sunfish 1.75%Single source / needs-verification
CoconutBing Bong 100%Single source / needs-verification
Standard BaitCatfish 17.39% · Bluegill 14.49% · Sea Urchin 14.49% · Yellow Boxfish 11.59% · Angelfish 11.59% · Needlefish 11.59% · Clownfish 8.70% · Seahorse 4.35% · Tank Fish 4.35% · Blue Shark 1.45%Single source / needs-verification
Professional BaitScaleless Catfish 12.82% · Red Snapper 12.82% · Tigerfish 12.82% · Parrotfish 12.82% · Bass 12.82% · Flounder 12.82% · Flying Fish 6.41% · Eel 6.41% · Pixel Fish 3.85% · Walking Fish 3.85% · Tuna 1.28% · Seahorse 1.28%Single source / needs-verification
Scientific Boss LureGoblin Shark 100%Single source / needs-verification
Scientific BaitStonefish 25% · Blobfish 25% · Anglerfish 25% · Oarfish 15% · Miniature Fish 10%Single source / needs-verification
Historical bait reference: this table preserves an older author report, not verified current-version probabilities. Use the in-game Fishipedia bait name where available; no exact rate is guaranteed.

Boat upgrades and radar: keep the purchases separate

Current public results expose a distinct “boat upgrades” and “radar costs” question. Keep it on this economy page because the public tables disagree on motor tier names and prices, while the route itself consistently treats navigation, weapons and bait as separate spending decisions.

Purchase questionPublic observationEvidence state
Handheld RadarSeveral public references report a low-cost carried radar and distinguish it from the boat-mounted upgrade.Price needs verification
Boat radar / radar mountPublic upgrade guides report a separate permanent boat purchase, but the shop island and price are not consistent across pages.Conflicting tables
Motor tiersPublic pages describe Small, Medium, Big or Dual motor steps, with conflicting reported prices and availability.Names and prices need verification
Price boundary: reported motor and radar values conflict. Check the live item label, currency and shop price before buying; a handheld radar and a boat upgrade are not interchangeable.

Sources and last checked

New sections checked 6 Oct 2026Patch context v1.1.3; historical routes remain version-boundRoute concepts cross-checked; exact economy values unverified

Supplied Steam boss guideRoute handoffs, boss bait names and broad upgrade priorities.Open supplied guide ↗
Public achievement cleanup routeEnglish community guide updated 23 Aug 2026; its cooking and roulette notes are old-build candidate methods only.Open public reference ↗
GamesHub tips and route cross-checkCatch/sell progression, radar, bait requests and upgrade-order context.Open GamesHub ↗
Official Steam store and achievementsGame loop, online features and achievement conditions.Open Steam store ↗ · Open achievements ↗